- Camp – Theatrical, exaggerated, irreverent or over-the-top characteristics define elements of this campaign.
- Noir – Where the standard ‘accepted’ power level is scaled back. – Lesser powers, effects or scope.
- Satirical – Designed to mock or otherwise humoursly replicate certain elements of a more serious game.
- Somber – A serious setting where success and failure as well as impacting consequences are constant motifs of the campaign.
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