Design_motif

  • Battle – Combat-driven campaigning, limited or minimal non-combat events and emphasis on fighting. Battle campaigns focus primarily on combat, and resources relevant to it. Non-combat skills are significantly diminished, with many of them completely unnecessary. With the focus on combat, the equipment and abilities reflect that.
  • Conspiracy – Where loyalties, agendas & truths are conflicting, uncertain & secretive.
  • Criminal – The campaign intentionally strays from, works against or outside of the rules an laws of the society and/or comes into recurring conflict with or opposition to with elements of the law.
  • Empowered – A setting where the PCs and other relevant characters have notable powers, technology or abilities well beyond that of the norm, granting them a distinct advantage against them – be it superhero powers, magical abilities, or racial/inherited advantages.
  • Ensemble – A setting where the character’s has a close ring of supporting NPCs that play vital roles in the campaign development.
  • Environmental – A setting where the environment plays a critical role in the campaign – be it aquatic, arctic or space – that has dramatic game-changing effects to the scenario such as hazards, resources, obstacles or other features.
  • Espionage – A scenario where subterfuge, deceit and covert actions are taken to achieve goals.
  • Exploratory – A scenario designated to a not take place at a centralized location and within undiscovered or unexplored environments.
  • Fantasy – A scenario where items, magics, spellcasters and/or creatures of lore and superstition exist in the world.
  • Horror – Elements of suspense, fear, terror and evil are utilized to drive the campaign.
  • Lawful – The campaign tends to make effort to stay within the law and rules of the society and/or consistently enforce or comply with elements of the law.
  • Localized – The campaign takes place in a centralized location within a familiar and recurring environment.
  • Logistical – The campaign relies heavily on acquiring, developing, managing and utilizing limited scenario-specific resources.
  • Paranormal – Events that may be affected by superstitious or mythological elements, not commonly believed in normal society.
  • Military – The campaign revolves around an active military campaign.
  • Status – The campaign relies heavily on cultural, social, economic or political power struggles.
  • Superhero – PC and many characters often with uncommon powers, abilities that exceed that of mortal man.
  • Survival – Limited resources, and other vulnerabilities stray away from traditional engagement with opponents.
  • Tasked – Directed objectives and parameters as well as relevant skills and equipment provided by an agency, organization or other benefactor or employer.
  • Team – A scenario where a player presides over the resources, assets, personnel and other administrative aspects of the game by organizing or managing a crew, or unit and/or an environment such as a ship or arena that they coexist in.

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Design_motif

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