Campaign Design

  • Eras – Most campaigns are set in a specific region and/or range of time, such as WWII, Pirate, Old West, Feudal Japan, Victorian or Renaissance-era. Setting the era determines many base factors for a setting such as cultures, technologies, themes and other factors.
  • Motifs – Common themes or concepts that drive or otherwise specify the campaign. Campaigns may have multiple motifs, as multiple motifs may define the campaign’s core elements.
  • Setting – Campaign specific elements or environments not limited to an era. These variations affect the era, and may vastly modify cultures, resources and other factors.
  • Structure – Consistency of campaign’s session format. Consistent and mandatory party members or flexible character insertion. Structured and progressive stories or unconnected short one-off adventures. Depth of the world and the player’s integration within it.
  • Technology – Any Variation to the standard available resources for the campaign.
  • Tone – Like books, television, games or movies, these settings have different moods. Some are light-hearted and comical and are often accentuated with humorous or ridiculous situations, others are serious and mature-themed, where the intensity of the game is high and the consequences of every action becomes immense. While most settings tend to be something in between, different scenarios may have a vastly different mood.
Name Type Description
Alternate Setting
Apocalyptic Setting
Anachronistic Technology
Battle Motif
Camp Tone
Communal Design
Concurrent Design
Conspiracy Motif
Criminal Motif
Cybernetic Technology
Empowered Motif
Ensemble Motif
Environmental Motif
Episodic Design
Espionage Motif
Exploratory Motif
Fantasy Motif
High Tech Technology
Horror Motif
Intermittent Design
Lawful Motif
Localized Motif
Logistical Motif
Low Tech Technology
Medieval Era A historical era prior to firearms and industry.
Military Motif
Modern Era The current current age.
Neo-Modern Era A furure era with megacorporations and cybertechnology.
Noir Tone
Paranormal Motif
Post-Apocalyptic Setting
Sandbox Design
Satirical Tone
Somber Tone
Spacefaring Era Future Era with FTL, aliens and interplanetary colonization.
Status Motif
Steampunk Technology
Superhero Motif
Survival Motif
Tasked Motif
Team Motif
Utopian Setting

Campaign Design

Shared Universe Smorgie