Tag: Paranormal

Results

  • Chaos Theory

    Players scour the earth to discover, protect and recover ancient and powerful artifacts lost throughout time for a secretive, yet, benevolent organization. Powerful and dangerous adversaries also seek these artifacts and seek to use them for their own …

  • Hive

    A multinational secret think tank of the world's elite scientists, soldiers & specialists. Created during WWII, they handle global threats of science gone awry & mythologies made real. Influenced by the X-Files, Event Group, Millennium, Chess Team, …

  • Initiative

    A crime-preventative agency. Precognitive mutants and a semi-sentient supercomputer wired into the network are able to predict events are going to happen. Provided only limited information, the players have to uncover and quickly intervene in these …

  • Isolation

    War against an alien invasion resulted in a never-ending storm had forced mankind underground, leaving the uninhabitable surface behind. Man now lives in a web of dangerous interconnecting subterranean catacombs, caverns and underground habitats, …

  • Mayhem Inc

    A secret organization of humans and other strange creatures, actively protecting an oblivious mankind from paranormal threats – be it alien, supernatural or otherwise. Influenced by Hellboy, Men in Black, RIPD & SHIELD. Return to [[Campaign Settings …

  • Revelations

    The players become drawn into an age-old divine prophecy that is quickly approaching. Opposing secret societies have been manipulating events thought history in order to influence the outcome of the prophecy in their favor. Powerful beings, both good …

  • Shadow Hunters

    A Victorian-era secret society of exceptional humans & supernaturals (werewolves, vampires, etc) that has protected mankind from threats. League of Extraordinary Gentlemen/Penny Dreadful meets Witch Hunter Robin/Vampire Hunter D, plus Hansel & Gretel/Van …