Tag: Combat

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  • Combat-Ammunition Use

    To simplify the expenditure of ammunition eliminate the tracking of individual shots fired, all firearms have a volume of ammunition that they can carry in a magazine (or similar), based on their weapon type. Each time the weapon is fired, there is a …

  • Combat-Area-Specific-Damage

    Unless a called shot is made, all attacks have a random chance to hit any body location. If that body part is damage, it affects the character accordingly. *Attacking* When a character is attacked, the attacker rolls a d10 and consults the area …

  • Combat-rapid-attack-variant

    Performing multiple actions reduce the die a number of shifts equal to the amount of actions that are performed. In theory, this could allow a use of the same skill multiple times, and limit the amount of times based on the skill level of the user. A …

  • Bennie-additional-initiative

    With this option, a character can use a bennie to gain an additional draw during initiative. He is then able to go on both his initiative cards as independent actions when they occur within the round. Return to [[Rules-Bennies | Bennies]]

  • Combat-scaled-bonus-damage

    Standard rules indicate any raise to an attack roll, adds a single d6 to the ensuing damage roll. Using this option, the die of damage that is rolled, improves with the rank of the character. A Novice begins with a d4, while a Legend rolls a d12. As with …

  • Combat-alt-bonus-damage

    Standard rules indicate any raise to an attack roll, adds a single d6 to the ensuing damage roll. While this is certainly a benefit, nothing disappoints like adding only 1d6 to a roll, when your roll grants several raises. With this option, the die of …

  • Combat-alternate-initiative

    Some system where a player is able to draw multiple cards and act accordingly. Possibly an derived stat, that can get additional cards on raises. Edges and Hindrances that can affect this? Return to [[Rules-Combat | combat]].

  • Combat-Called-Shot-Reduce-Attribute

    Sometimes, a character may wish to target an opponent's attribute, in order to reduce them temporarily. Attacks that target an opponent's strength, may leave him weakened and unable to wield his giant 2-handed battle axe as effectively, or targeted …

  • Combat-Acing Damage

    Many an encounter can be easily ruined if a lucky shot from a minion causes catastrophic damage. Using this rule, only wild cards are able to ace damage. Those who are not wild cards, deal normal damage, and do not gain the benefit of open-ended dice. …